Tuesday, 9 March 2010

Storyboarding

With the main outline for our ideas now set we could begin to map out our music video in terms of a storyboard. This would provide us with a clear and detailed format of the shots that we would use and where we would use them. Storyboarding also allows us to time our shots in relation to the song. I was the one in charge of splitting up the song and at times it was hard to decide at which second the song should be stopped at and a shot made, however i believe that it has been timed well enough and if there was overlapping between the shots and the times we could easily edit it by speeding up a shot or slowing one down, which luckily would also sit in well with the abstract feel that the song. In terms of time we can split the song up into certain areas with different moods and themes easily presentable.

0-23 seconds starts with an eerie atmosphere in which a girl is lulling to herself. This establishes a fearful and uneasy atmosphere. In the first 13 seconds we have decided to use establishing shots of different parts of the woods showing how desolate and quite it is. It will also represent the transition between the quietness and tranquility of the woods and how scary it can be. This also matches the change in moods in the song.

13-27 secs
We are introduced to our first character. He is to be played by me and will be represented in a typical indie stereotype with jeans and a hoody, he appears throughout these shots as running away from something unknown, much like in Bloc Party's Talons.

27- 41 secs
We are introduced to the pursuer of this chase scene a man dressed in black with a mask. Black typically represents derogatory themes such as darkness and danger. The mask not only fits in with the colour but also with the themes of war that are represented throughout the lyrics and our video.

41-53 secs
The verse starts at this point and with the repetitions of "war, war, war, war" we want the camera to catch the pursuer in different angles. as well as the elements of fear being portrayed by the indie kid, and the elements of terror embedded in the pursuer.

53- 1:08 secs
The same shot is used in "war, war, war, war" only with the indie kid instead this time this represents the conflict between the two but how they are also similar, much like with modern wars, the two opposing sides are much alike as they both have their own political problems.

1:08- 1: 23 secs

This is where the main forms of subtle violence comes through with the desperation of the "indie" kid and the blood and weapons of the pursuer.

1:23-1:49 secs
Unlike with the previous uses of the "war, war, war, war" line this time we will use switching back and forth between the characters two show the opposing sides in our video.

1:49-2:04 secs
This is the instrumentals in the song and have used these to show chase scenes as it is at a high tempo, the chase scene concludes with the "indie" kid knocking the pursuer over in a POV shot that will see the camera end up on its side.

2:04-2:18 secs
This part keeps the instrumentals but has lyrics over the top, we want to put an otherworldly aspect here as it matches the shouting and loud sounds of the instrumental it will consist of the pursuer walking towards the camera with the camera skipping to show the pursuer get closer, we hope to recreate something like what occurs at the end of this clip from the film The Ring.


2:18-2:43 secs
The tempo slows right down to much like the start of the song we want to use this part to show the body of the "indie" kid lying dead. This gradual zoom in is used as a reflection as to the effects of war and its consequences.

2:43-3:10 secs
This part resumes back to a high tempo sound and will be used to represent the pursuer fleeing the the area, yet on the way is left with ghastly reminders of what he has done with images of the "indie" kid popping up occasionally.

3:10-3:31 secs
The last section of the song is mainly just drums and we will use this to end the fleeing at let the character stop to face the camera and take off the mask, which will reveal the indie kid himself.

The main message of our idea is that war between two countries is basically war on yourself as whilst everyone in the world is unique we are all so alike in the things we do and the way we do them. It also encapsulates the fear of unknown threats which is where the mask is used to effect as well the war between genders with the view of equality being expressed.




















Here is our actual storyboard uploaded onto blogger. The first two shots consist of establishing shots of two separate parts of the woods with the camera zooming in and out it. This matches the calm eerie beginning to the song with the zoom matching the change in volume between the humming. The next three shots consist of closer establishing shots with the zooming more extreme in order to represent the build up of the song in preparation for the drums and guitar that comes in. These three shots will last 7 seconds.
Shot numbers 6-7 will last 13 seconds and will be slow motion running through the woods, whilst on the storyboard we have made it a long shot we may change it to a POV shot to show him running in a more distorted and abstract way. At this point the drums will kick in and we will introduce the pursuer into our video. It is at this point that we hope to use the technique seen in the link above from The Ring to show the pursuer coming closer to the camera in an otherworldly fashion. We hope to do this in about four shots each lasting between 3-4 seconds to show the progression of the pursuer in time with each loud drum beat. We will then have the camera rotate around the character in time with the lyrics "war war war war" We will then use shots showing depth of field, between a tree and the indie kid hiding behind it.




We have decided that when a part of the song is repeated or similar to something else already in the lyrics we have decided to use some similar or same shots as they worked well with the lyrics and sound of the song at that point so therefore they will work again. Yet when the lyrics repeat "war, war, war, war" again we will use the same rotational shot yet with the other character this time. This will hopefully be identical to that of the pursuer. We were hoping to include some almost aerial shots of the characters running but this proved quite hard in production so we have changed it to more POV shots of running through the forest in time with the instrumentals. Shot 22 will be a low angle shot of looking through the pursuers legs showing the indie kid in the center, we will try to bring in a depth of field shot at this point to show the switch in emphasis on the characters. The camera will then slowly pan up for 3 seconds to show the blood dripping off of the pursuer's hands this will then lead to distorted close ups of the face of the indie kid showing his panic this this will be done by having me move sharply with the camera and then speeding it up to create a distorted effect. we will then attempt to knock the camera over in a POV shot when the lyrics read "Get out the way or get fucked up" This will occur after a few long shots of the two running and chasing each other, at shot 26 we hope to continuous switching between the faces at "War, war, war, war" last 2 seconds We also hope to incorporate an over the shoulder shot to show some diversity in the shots which will last for 4 seconds we will then recycle and re-use previous shots which will be the POV shots of the running as well as the shots where the characters gets gradually closer to the screen to represent the different styles that the two characters have, this occurs across the instrumentals for 12 seconds and another 10 seconds of the gradual approach of the pursuer which will be split up into four shots. When The slow tempo of the song kicks in we want to keep it as one shot of the indie kid lying motionless on the floor as the camera gradually zooms out this will be the longest shot of the entire video last 26 seconds but we may change it as it may be a bit boring so we may put the POV camera shot on the floor and have the pursuer slowly walk towards it. The rest of the story board finishes with various POV shots conveying the pursuer fleeing the area, and will end with a 2 second close up of the pursuer, but just before the screen will cut to black before a sudden flashed image of him to show surprise to audience.


ENFORCED EDITING


Unfortunately we will be unable to act out the entire storyboard to our liking as we were only able to get hold of myself for the acting so the through the leg shots and over the shoulder shots will not be done, also instead of seeing reminders of the indie kid towards the end of the song it will be the mask constantly in shot to portray an ambiguity of the death and whether or not it happened, much like in Talons represents the abstract feel of the song with an abstract song. However other than that we hope to keep the shots relatively the same with perhaps only a few modifications in the ordering of the shots. To show how we intend to keep to the shots we have listed small brief plans to tell us what shot is happening and for how long it is going to happen.

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